Journal of Computing Technologies and Creative Content (JTec) https://www.jtec.org.my/index.php/JTeC <p>The Journal of Computing Technologies and Creative Content (JTeC) an open-access journal <strong>(e-ISSN: 2550-1550</strong>) is a peer-reviewed publication with original works by researchers, academicians and practitioners, covering Computing Technologies and Creative Contents and their innovative applications. This journal serves as a platform to promote the exchange of ideas with researchers around the world, as well as promoting Universiti Kuala Lumpur-Malaysian Institute of Information Technology (UniKL-MIIT) as an academic institution producing quality research. JTeC publishes one issue per year.</p> Universiti Kuala Lumpur (UniKL) en-US Journal of Computing Technologies and Creative Content (JTec) 2550-1550 <p>Submission of an original manuscript to the Journal of Computing Technologies and Creative Content (JTeC) will be taken to mean that it represents original work not previoussly published, that it is not being considered elsewhere for publication. All submitted articles that are published by JTeC cannot be published anywhere by the authors unless with the permission by JTeC Editors. JTeC reserves the right to the publications of the articles it published, and reserves the right to reuse the articles elsewhere for academic purposes, while still retaining the names of the original authors with the original articles.</p> <p>JTeC takes the stance that the publication of scholarly research is meant to disseminate knowledge and in a not-for-profit regime, benefits neither publisher nor author financially. It sees itself as having obligation to its author and to society to make content available online now that the technology allows for such possibility.</p> <p> </p> Interactive Comic: Misi Angkasa https://www.jtec.org.my/index.php/JTeC/article/view/686 <p>Misi Angkasa Interactive Comic an interactive comic project based on a comic book by Skuad Misi that was published by PTS Media Group. The number if students who are pursuing a higher degree in science as their first choice and the lack of awareness of outer space research. The goal of the project is to promote space exploration among secondary school student and piques their interest in STEM-related field careers. This project intended to suggest ways to create an exciting medium using a mobile app for students to learn more about outer space study. For the project’s methodology, the ADDIE model is used as the primary methodology in developing this project which contains analyze phase, design phase, design phase, development phase, implementation phase, and evaluation phase. The results of the tests indicate that the project's goal was met, which was to evaluate the effectiveness of interactive comic. In conclusion, Interactive comic is proven to be a suitable medium to promote outer space study among students.</p> Syasya Mumin Copyright (c) 2023 Syasya Mumin 2023-12-31 2023-12-31 8 2 1 4 Secure Web Application for Clinic https://www.jtec.org.my/index.php/JTeC/article/view/694 <p>In the era of globalization, technological advancements influence how people live their lives. For example, the online scheduling is an amazing technology add-on for outpatients looking for convenience during their treatment phase. However, the web application must be patched with security to develop a secure system. Rapid Application Development Model (RAD) is the methodology in this project since it is a prototype. This research presents a study of Secure Web Application for Clinic which is a web-based application system developed for allowing the outpatient to make an online booking appointment using the system, and the admin can add a session for the doctor or add a new doctor to the clinic. In addition, the doctor can be remotely updated on the latest session or appointments that have been made. Furthermore, this research paper will study the web's security implementation, which is OWASP's Top 10 2021 guideline for developing a secure web application and protecting the patient's sensitive data, such as their password for authentication, by using a cryptography method, MD5. Finally, this research paper tests the security as it results that the OWASP guideline is significant for assuring the system's reliability and may be implemented as an example by other web developers, particularly when developing web applications for the healthcare industry.</p> Nurshahira Binti Othman Othman Amna Saad Copyright (c) 2023 Nurshahira Binti Othman Othman, Amna Saad 2023-12-31 2023-12-31 8 2 5 8 Multifactor Authentication for Online Shopping System https://www.jtec.org.my/index.php/JTeC/article/view/693 <p>In this project, a multifactor authentication system was integrated with an online store. Digital and computer security are now crucial for safeguarding user data. One threat is shoulder surfing [10], in which a criminal can steal a password by watching directly or by videotaping the authentication process. There are several methods for this authentication, with the multifactor authentication method being the most common and simple. Therefore, a novel strategy is proposed to address this issue, namely the development of multiple layers of system security through the use of multifactor authentications. Text, colour, and graphical representations are the three types of multifactor authentication that are used. At the conclusion of this project, an online shopping system is created to evaluate the effectiveness of the algorithm.</p> <p> </p> Muhammad Syazwan Nadzmi Bin Mohd Salwazi Mohd Salwazi Amna Saad Copyright (c) 2023 Muhammad Syazwan Nadzmi Bin Mohd Salwazi Mohd Salwazi, Amna Saad 2023-12-31 2023-12-31 8 2 9 12 2D Games: "Go Flu Away" Influenza Education, Information and Awareness https://www.jtec.org.my/index.php/JTeC/article/view/391 <p>Influenza viruses are usually one each of the viruses that popular among us that even are called “the flu” and it's the communicable disease. There are four types of influenza but common influenza or famous influenza that always attack human is Influenza type A, type B, and type C. Studies were conducted to identify certain people that did not care and aware about the influenza and provide one interactive platform such as 2D games to give them education, information, and awareness about influenza virus. In this game, the AGILE model is used as a guide while manufacturing this game. This is the best method to provide the simplest method and easy step to follow to implement in this game. The step in this methodology is to plan, design, develop, test, release, and feedback. Based on the research mostly youth generations are now less concerned to find out or to worry about the virus danger of influenza compared to other generations. Therefore, by developing this interactive game, the youth generation can discover and understand where the illness comes from and obtain more data or signs of influenza and how to avoid influenza virus by using attractive interfaces and content to attract young generations. Overall, this interactive game is very good to help people aware more of this influenza virus, so people are not easily infected by the influenza virus. The results of the study have been collected show that they are satisfied with it and successfully make this as an interactive game at the same time gain knowledge about the influenza virus. This interactive game will help people not easily get infected if users are using all the information and awareness implemented in this game.</p> Nik Fazrin Amalin Abdul Jalil Copyright (c) 2023 Nik Fazrin Amalin Abdul Jalil 2023-12-31 2023-12-31 8 2 13 15 Interactive Documentary: The Impact of Covid-19 on The Creative Industry Faced by Local Artists in Pasar Seni, Kuala Lumpur and How They Overcome It https://www.jtec.org.my/index.php/JTeC/article/view/709 <p>COVID-19 had a significant impact on everyone and has affected many sector industries in Malaysia. There are many people who have lost their jobs because businesses had to shut down, and employers can no longer afford to pay salaries. Hence, there is still a lack of effort in spreading awareness of the situation faced by local artists, although the creative industries, which have contributed RM29.4 billion to the Malaysian economy, have shown a decline in 2020 due to COVID-19. The research method for this research is qualitative research to gather in-depth information. This study aims to evaluate the effectiveness of documentary platforms in spreading knowledge and educating the public about the topic raised. The Addie Model is utilized as a research method. The findings indicate that the documentary has benefited society. Also, storytelling played a pivotal role in connecting with the audience. Therefore, this research concludes that a documentary is the best way to assist people in understanding current issues.</p> Muhammad Adwa' Najmi bin Jamaludin Copyright (c) 2023 Muhammad Adwa' Najmi bin Jamaludin 2023-12-31 2023-12-31 8 2 16 20 Cleft Lip and Palate Awareness https://www.jtec.org.my/index.php/JTeC/article/view/729 <p>This study is a Public Service Announcement (PSA) video for parents on Cleft Lip and Palate Awareness. The most common serial congenital anomalies affecting the orofacial region are cleft lip and palate. These defects affect approximately 1.7 out of every 1000 liveborn babies, with ethnic and geographic variations. Cleft lip and palate are two of the most common congenital disabilities in children. Cleft lip and palate are caused by the failure of these structures to fuse during the early stages of foetal development. Parents were unaware of the symptoms, factors, and treatment associated with cleft lip and palate. There are few platforms for sharing knowledge and information. The effects on speech, hearing, appearance, and psychology can have long-term negative consequences for health and social integration. There are ways to educate parents about cleft by using a PSA with 2D animation that shows interactive graphic information on the subject. The PSA focuses on educating parents about cleft lip and palate symptoms, factors, causes, complications, diagnosis, and treatment. The goal of this project is to educate parents about the symptoms of cleft lip and palate and how to spread awareness about it. The next step is to create a 2D public service announcement animated video to raise awareness about cleft lip and palate. The final goal is to assess the PSA's effectiveness in communicating the message about cleft lip and palate to parents. The ADDIE Model was used in the PSA development with multimedia instruction al solution. In conclusion, this study hopes to gain recognition for educating parents about cleft lip and palate. As a result, this PSA 2D Animation will raise their awareness about how to spread awareness, gain a better understanding of the cleft, and gain useful knowledge about cleft lip and palate.</p> Masyarah Zulhaida Masmuzidin Copyright (c) 2023 Masyarah Zulhaida Masmuzidin 2023-12-31 2023-12-31 8 2 21 24 2D Storytelling: Responsiveness Among Malaysian Society of Covid-19 https://www.jtec.org.my/index.php/JTeC/article/view/466 <p>The purpose of this research is to create a storytelling video about responsiveness among the Malaysian society of COVID-19 using 2D animation which provides storytelling content on the topic. This study is focusing on creating storytelling that will expose storytelling animation. ADDIE model is the most suitable method to use for the project as it consists of all of the methods which are analysis, design, development, implementation, and lastly evaluation. Overall, this study will provide users with self-awareness stepped forward knowledge of the coronavirus and a useful understanding of sanitation, self-care, and infected viruses, particularly whilst defined in the storytelling technique. Through this storytelling, it's miles anticipated that the reality approximately the historic tale thru this lively 2D storytelling may be transmitted to our network and could have a fantastic impact on the country of Malaysia in the future.&nbsp;&nbsp;</p> Shazwan Harris Mohd Saad Dr. Azir Redza Norizan Copyright (c) 2023 Shazwan Harris Mohd Saad, Azir Redza Norizan 2023-12-31 2023-12-31 8 2 25 30 GOOTI PASTRIES: Online Cake Ordering System https://www.jtec.org.my/index.php/JTeC/article/view/798 <p>This paper presents the development of Gooti Pastries' web-based Cake Ordering System. Objectives included analyzing requirements, designing a user-friendly interface, implementing efficient ordering and customization features, and conducting thorough testing. The system addresses manual order recording issues, repetitive bank detail sharing, order mix-ups, and difficulty visualizing custom cakes. Using Visual Studio Code, Laragon, MySQL, PHP, and Draw.io, the system was successfully developed and evaluated, resulting in improved cake ordering experiences. Recommendations focus on scalability, customization, and mobile compatibility to meet evolving customer needs. Gooti Pastries' system demonstrates efficient service delivery and adaptability in the digital age.</p> Nur Athirah Abdul Razak Copyright (c) 2023 Nur Athirah Abdul Razak 2023-12-31 2023-12-31 8 2 31 36 UniKL MIIT SMART UniCafe System https://www.jtec.org.my/index.php/JTeC/article/view/799 <p>This paper presents the development of the SMART UniCafe System—a web-based platform aimed at improving the food ordering system experience in UniKL MIIT cafeterias. The system addresses challenges such as manual ordering processes, unorganized order management, limited payment options, and lack of time estimation. XAMPP, MySQL, Visual Studio Code, and Draw.io were utilized in the development process. The objectives were to create a user-friendly web interface, improve the efficiency of the food ordering process, and enhance customer satisfaction. The SMART UniCafe System aims to revolutionize the dining experience by providing a seamless and user-friendly platform for customers, sellers, and administrators. The findings presented in this paper serve as a foundation for future updates to meet evolving user needs and remain competitive in the market. With the recommended improvements, the system has the potential to transform cafeteria dining into a more streamlined and convenient process.</p> Ainnur Athirah Munir Copyright (c) 2023 Ainnur Athirah Munir 2023-12-31 2023-12-31 8 2 37 42 An Online Child Adoption Application System https://www.jtec.org.my/index.php/JTeC/article/view/818 <p>The Child Adoption Application System developed for the OrphanCare Foundation serves the purpose of facilitating the management of adoption applications. This web-based technology platform enables individuals to submit their adoption applications and streamlines the online application process. Users are required to register to access the system, and its objectives encompass researching and analyzing the system's requirements, incorporating stakeholder feedback, and designing an application system that caters to both users and administrators. The system leverages software tools such as Visual Studio Code, XAMPP, phpMyAdmin, Bootstrap, MySQL, and others. It also provides functionality for users to apply for the adoption process through the OrphanCare Foundation. Rigorous testing, including system and user acceptance testing, ensures the system's effectiveness. It can verify user eligibility based on specific criteria and maintains comprehensive records of children's information. Additionally, qualified users can access and submit adoption applications conveniently via the website.</p> Ninie Azniera Binti Mohd Copyright (c) 2023 Ninie Azniera Binti Mohd 2023-12-31 2023-12-31 8 2 43 48